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1. What training programs does the School of Art and Design of the Diputación in Reus (EADR) offer?

The School of Art and Design of the Diputación in Reus currently has two lines of studies related to art and design:

  • Regulated Studies (Higher Level Vocational Training in Plastic Arts and Design - APD), offering the following CFGS:

    Professional Family of Interior Design:

    • Ephemeral Architecture

    • Projects and Management of Decoration Works

    Professional Family of Graphic and Audiovisual Communication:

    • Audiovisual Graphics: 3D Infographics

    • Animation: Video Games and Virtual Environments

  • Non-Regulated Studies (Monographic Courses and Training Courses). The offer varies each year. This year, the school offers:

    Training Courses: extensive courses in specific subjects to deepen artistic disciplines. Between 45 and 180 h, 1-2 weekly sessions (~7 months).

    • Pictorial Creation Project

    • Narrative and Audiovisual Technology

    • Introduction to Painting

    • Art History

    • Introduction to Printmaking. Printing and Reproduction Systems

    • Life Drawing

    Monographic Courses: intensive courses in specific subjects to start in specialized disciplines. 45-60 h, 1-2 weekly sessions (~2 months).

    • Digital Photography

    • Adobe Pack Course

    • Preparatory Course for Access Tests

2. What professional opportunities do PIDOD, AE, 3D Infographics, or Video Games offer?

Those studying PIDOD (Projects and Management of Decoration Works) will handle the development and management of decoration works designed by students or senior professionals, graphic representation of works, and research and application of forms, materials, and creative processes in interior design.

Students of AE (Ephemeral Architecture) focus on developing and managing ephemeral architecture projects, researching forms, materials, and processes, and analyzing professional documentation. This includes work as a professional in ephemeral architecture, either independently or as part of a team linked to ephemeral spaces, decoration, design, landscaping, architecture, engineering, or construction.

Students of Audiovisual Graphics / 3D Infographics can access university degrees or the labor market in: TV design (ads, overlays, masks, reports, documentaries, audiovisual signage, music videos), virtual space and set reconstructions for TV, archaeology, museums, web, and mobile apps using industry-standard software. Infoarchitecture: 3D creation and recreation of architectural spaces. 3D furniture, urban planning, and landscaping. Graphic design with motion images. Audiovisual signage and digital post-production. Press and communication design for the web and editorial. Prototype creation and recreation for commercial product presentations, including fashion design. Creator of visual and special effects for advertising, spots, and corporate videos.

Video Games and Virtual Environments enable the creation of independent or integrated animation films; design of scenes, backgrounds, objects, and characters; creation of keyframes; in-between drawings; modeling and representation of 2D and 3D animation elements.

3. How are the Cycles organized?

Small groups of 15-17 students allow personalized attention and smooth teacher/student feedback. Each teacher delivers modules in a practical, dynamic way. All Cycles combine theory and practice, evaluated quarterly. From the second year, students are recommended to do internships (80-280 h), concluding the cycle with a Final Project; for 3D Infographics and Video Games, this is called the Integrated Project.

4. Duration of Higher Level Cycles

Higher Level cycles in plastic arts and design include modules, practical training in companies/studios/workshops, and a final project. Duration and curriculum are set by DOGC decrees. 1,600-2,000 h cycles require at least two academic years.

APD studies are governed by two education laws:

  • LOE cycles (3D Infographics, Video Games and Virtual Environments): two years, 2,000 h, 120 credits, integrated project in the second year, 240 h external internship.

  • LOGSE cycles (PIDOD, Ephemeral Architecture): two years, final project in the second semester of the following year, external internships, total cycle ~1,950 h.

5. What is the 3×2 formula?

EADR allows completing PIDOD and Ephemeral Architecture in 3 years instead of 4, with one Final Project. Common subjects are studied in year one, then students choose which CFGS to prioritize.

6. Entry Requirements

Direct access with Artistic Baccalaureate. Other baccalaureates require a specific art and design entry test. Adults over 19 without baccalaureate take a general and a specific arts test.

7. Internships

Completion of FCT (Training in Work Centers) is mandatory. Each cycle has a teacher supervising internships in external centers. LOE cycle internships: 280 h; Artistic Jewelry: 25 h; Applied Wall Arts: 45 h.

8. Entry Test

Required if academic requirements are not met. Two parts: common (language, foreign language, history/maths) and specific (project design in communication/design, artistic expression, or art & technology).

9. Recognition of Prior Studies

Direct and singular recognitions available. Handled at registration or through the Department of Education for equivalences.

10. Scholarships

  • Diputación de Tarragona scholarships for its art schools

  • Ministry of Education, Culture, and Sports scholarships for post-compulsory arts education

11. Further Studies

After CFGS, students can access other cycles or university without further exams, using the CFGS grade (5-10 scale).

12. Short Courses

Training courses: 180-220 h, 1-2 weekly sessions (~7 months)
Monographic courses: 45-60 h, 1-2 weekly sessions (~2 months)

Check the detailed offer of training and monographic courses.