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Interactive Graphic Design

Interactive Graphic Design
In this course, students will undertake graphic design projects in formats such as websites, apps, and other interfaces, either individually or in teams, conceptualizing and planning interactive projects with new technologies.

Web and App Design is a Safe Bet for Finding a Job

The general competence of the interactive graphics degree consists of developing graphic design projects in the context of screens: web design and development, interactive content production, accessibility, usability, and interface design.

People who complete the training cycle obtain a Higher Technician degree, which allows them to enter the labor market to carry out tasks such as the following:

Design, organization, and management of interactive graphics projects / Web design and development / Creation and production of interactive content, accessibility, usability, and interface design / Analysis of proposals for interactive graphics projects applied to different fields / Collaboration in organizing and supervising production.

Although the subjects are formally year-long, the course content is structured and delivered in two semester-based modules, making it possible for Erasmus+ students to join for either the Autumn or the Spring semester.

-> Basic Information

-> General Competencies

-> Professional Competencies

-> Modules of the 1st Year

-> Modules of the 2nd Year

Basic information

Title: Higher Technician in Plastic Arts and Design in Interactive Graphic Design.

Level: Higher level of professional education in Plastic Arts and Design.

Level 1 of the Spanish Qualifications Framework for Higher Education (MECES)

Total duration of the programme: Two thousand hours distributed over two academic years.

ECTS credits: One hundred and twenty

Artistic professional family: Graphic and audiovisual communication.

European reference: ISCED-5b (International Standard Classification of Education).

General competencies

The general competencies describe the combination of skills, motivations and traits required to perform effectively across a broad range of positions within the specialty.

  • Conceive and produce multimedia pieces of technical, artistic and communicative quality.
  • Plan and carry out projects for interactive products that optimally integrate and develop interface usability, information architecture and accessibility, digital graphics, video, sound, etc., according to the communication goals of the brief.
  • Organise and execute the different phases of the project and the corresponding quality controls until obtaining a multimedia product with the quality required at a professional level.

Professional competencies

Professional competencies are those linked to the workplace: all the skills and aptitudes that help to perform the job successfully:

  • Communicates ideas and messages effectively using the multimedia language.
  • Provides the interactive graphic product with persuasive, informative and/or identifying elements suited to the objectives of the brief.
  • Manages graphic elements of the interface and selects the most suitable resources to solve configuration and installation aspects.
  • Plans and carries out, autonomously, interactive graphics projects with the level of quality required professionally.
  • Produces interactive graphics pieces in all their phases and performs the corresponding quality controls to obtain a multimedia product of technical, artistic and communicative quality.
  • Draws up application rules and generates documents that facilitate understanding, management and the subsequent evolution of the interactive graphic product.
  • Selects and uses the most suitable resources to solve the formal, functional and technical aspects of a specific communication problem.
  • Conveys the appropriate information through multimedia language resources with accuracy and communicative efficiency.
  • Correctly performs production processes.
  • Coordinates the work derived from or generated by these responsibilities.
  • Recognises and complies with the regulations governing professional activity.

+ Modules in 1st year

Centre-specific curricular specification for the first year of Interactive Graphic Design (DECREE 126/2024)
Modules and training units Hours (year) ECTS credits
M01 Computer tools 99 6
UF01 Bitmap image processing 33 2
UF02 Vector image processing 33 2
UF03 Specialty-specific software 33 2
M02 Training and Career Guidance 1 33 2
UF01 Occupational risk prevention and environmental protection 33 2
M03 History of audiovisual and multimedia image 99 6
UF01 Analysis of artistic work and design 33 2
UF02 Evolution of art and design in relation to social change, aesthetic ideas and technology 33 2
UF03 Overview of contemporary works and authors in the specialty 33 2
M07 Fundamentals of Representation and Visual Expression 99 6
UF01 Visual and plastic elements. Morphology and dynamics of composition 33 2
UF02 Light and colour. Relationships. Symbolic values 33 2
UF03 Form and space. Analysis, representation and creative interpretation 33 2
M09 Photography 99 6
UF01 Photographic language 33 2
UF02 Photographic technique and digital image processing 33 2
UF03 Photography and multimedia creation 33 2
M10 Graphic and typographic resources 99 6
UF01 The typographic sign: the character 49.5 3
UF02 Basics of design with typography 49.5 3
M11 Programming language 1 132 6
UF01 Introduction to programming languages and multimedia application development 66 3
UF02 Programming language applied to specialty projects 66 3
M12 Audiovisual language and technology 1 99 5
UF01 Introduction to audiovisual media. Communication and audiovisual language: expressive resources 33 2
UF02 Techniques and technologies for audiovisual production and post-production 66 3
M13 Graphical User Interfaces 1 66 4
UF01 Introduction to the graphic environment and peripheral information systems 66 4
M08 Image theory 66 4
UF01 Image and communication. The visual discourse 33 2
UF02 Definition and construction of the image 33 2
Total hours and ECTS credits (1st year) 891 51
Group tutorial 33  

+ Modules in 2nd year

Centre-specific curricular specification for the second year of Interactive Graphic Design (DECREE 126/2024)
Modules and training units Hours (year) ECTS credits
M02 Training and Career Guidance 2 66 4
UF02 The legal framework of plastic arts and design 33 2
UF03 Entry into employment. Enterprise and entrepreneurship 33 2
M04 Interactive graphic design projects 231 14
UF01 Introduction to projects: objectives and baseline requirements 33 2
UF02 Project methodology and planning 82.5 5
UF03 Project execution 82.5 5
UF04 Project evaluation and presentation 33 2
M05 Integrated project 99 10
UF01 Integrated project 99 10
M06 Management of professional projects 165 12
UF01 Management of professional projects 165 12
M13 Graphical User Interfaces 2 33 4
UF02 Prototyping 33 4
M11 Programming language 2 132 8
UF03 Art and programming (Free disposition) 132 8
M12 Audiovisual language and technology 2 99 5
UF03 Audiovisual design 99 5
Total hours and ECTS credits (2nd year) 825 57
Group tutorial 33  
Work placement phase in companies, studios or workshops 284 12