Interactive Graphic Design
Web and App Design is a Safe Bet for Finding a Job
The general competence of the interactive graphics degree consists of developing graphic design projects in the context of screens: web design and development, interactive content production, accessibility, usability, and interface design.
People who complete the training cycle obtain a Higher Technician degree, which allows them to enter the labor market to carry out tasks such as the following:
Design, organization, and management of interactive graphics projects / Web design and development / Creation and production of interactive content, accessibility, usability, and interface design / Analysis of proposals for interactive graphics projects applied to different fields / Collaboration in organizing and supervising production.
Although the subjects are formally year-long, the course content is structured and delivered in two semester-based modules, making it possible for Erasmus+ students to join for either the Autumn or the Spring semester.
Basic information
Title: Higher Technician in Plastic Arts and Design in Interactive Graphic Design.
Level: Higher level of professional education in Plastic Arts and Design.
Level 1 of the Spanish Qualifications Framework for Higher Education (MECES)
Total duration of the programme: Two thousand hours distributed over two academic years.
ECTS credits: One hundred and twenty
Artistic professional family: Graphic and audiovisual communication.
European reference: ISCED-5b (International Standard Classification of Education).
General competencies
The general competencies describe the combination of skills, motivations and traits required to perform effectively across a broad range of positions within the specialty.
- Conceive and produce multimedia pieces of technical, artistic and communicative quality.
- Plan and carry out projects for interactive products that optimally integrate and develop interface usability, information architecture and accessibility, digital graphics, video, sound, etc., according to the communication goals of the brief.
- Organise and execute the different phases of the project and the corresponding quality controls until obtaining a multimedia product with the quality required at a professional level.
Professional competencies
Professional competencies are those linked to the workplace: all the skills and aptitudes that help to perform the job successfully:
- Communicates ideas and messages effectively using the multimedia language.
- Provides the interactive graphic product with persuasive, informative and/or identifying elements suited to the objectives of the brief.
- Manages graphic elements of the interface and selects the most suitable resources to solve configuration and installation aspects.
- Plans and carries out, autonomously, interactive graphics projects with the level of quality required professionally.
- Produces interactive graphics pieces in all their phases and performs the corresponding quality controls to obtain a multimedia product of technical, artistic and communicative quality.
- Draws up application rules and generates documents that facilitate understanding, management and the subsequent evolution of the interactive graphic product.
- Selects and uses the most suitable resources to solve the formal, functional and technical aspects of a specific communication problem.
- Conveys the appropriate information through multimedia language resources with accuracy and communicative efficiency.
- Correctly performs production processes.
- Coordinates the work derived from or generated by these responsibilities.
- Recognises and complies with the regulations governing professional activity.
+ Modules in 1st year
| Modules and training units | Hours (year) | ECTS credits |
|---|---|---|
| M01 Computer tools | 99 | 6 |
| UF01 Bitmap image processing | 33 | 2 |
| UF02 Vector image processing | 33 | 2 |
| UF03 Specialty-specific software | 33 | 2 |
| M02 Training and Career Guidance 1 | 33 | 2 |
| UF01 Occupational risk prevention and environmental protection | 33 | 2 |
| M03 History of audiovisual and multimedia image | 99 | 6 |
| UF01 Analysis of artistic work and design | 33 | 2 |
| UF02 Evolution of art and design in relation to social change, aesthetic ideas and technology | 33 | 2 |
| UF03 Overview of contemporary works and authors in the specialty | 33 | 2 |
| M07 Fundamentals of Representation and Visual Expression | 99 | 6 |
| UF01 Visual and plastic elements. Morphology and dynamics of composition | 33 | 2 |
| UF02 Light and colour. Relationships. Symbolic values | 33 | 2 |
| UF03 Form and space. Analysis, representation and creative interpretation | 33 | 2 |
| M09 Photography | 99 | 6 |
| UF01 Photographic language | 33 | 2 |
| UF02 Photographic technique and digital image processing | 33 | 2 |
| UF03 Photography and multimedia creation | 33 | 2 |
| M10 Graphic and typographic resources | 99 | 6 |
| UF01 The typographic sign: the character | 49.5 | 3 |
| UF02 Basics of design with typography | 49.5 | 3 |
| M11 Programming language 1 | 132 | 6 |
| UF01 Introduction to programming languages and multimedia application development | 66 | 3 |
| UF02 Programming language applied to specialty projects | 66 | 3 |
| M12 Audiovisual language and technology 1 | 99 | 5 |
| UF01 Introduction to audiovisual media. Communication and audiovisual language: expressive resources | 33 | 2 |
| UF02 Techniques and technologies for audiovisual production and post-production | 66 | 3 |
| M13 Graphical User Interfaces 1 | 66 | 4 |
| UF01 Introduction to the graphic environment and peripheral information systems | 66 | 4 |
| M08 Image theory | 66 | 4 |
| UF01 Image and communication. The visual discourse | 33 | 2 |
| UF02 Definition and construction of the image | 33 | 2 |
| Total hours and ECTS credits (1st year) | 891 | 51 |
| Group tutorial | 33 |
+ Modules in 2nd year
| Modules and training units | Hours (year) | ECTS credits |
|---|---|---|
| M02 Training and Career Guidance 2 | 66 | 4 |
| UF02 The legal framework of plastic arts and design | 33 | 2 |
| UF03 Entry into employment. Enterprise and entrepreneurship | 33 | 2 |
| M04 Interactive graphic design projects | 231 | 14 |
| UF01 Introduction to projects: objectives and baseline requirements | 33 | 2 |
| UF02 Project methodology and planning | 82.5 | 5 |
| UF03 Project execution | 82.5 | 5 |
| UF04 Project evaluation and presentation | 33 | 2 |
| M05 Integrated project | 99 | 10 |
| UF01 Integrated project | 99 | 10 |
| M06 Management of professional projects | 165 | 12 |
| UF01 Management of professional projects | 165 | 12 |
| M13 Graphical User Interfaces 2 | 33 | 4 |
| UF02 Prototyping | 33 | 4 |
| M11 Programming language 2 | 132 | 8 |
| UF03 Art and programming (Free disposition) | 132 | 8 |
| M12 Audiovisual language and technology 2 | 99 | 5 |
| UF03 Audiovisual design | 99 | 5 |
| Total hours and ECTS credits (2nd year) | 825 | 57 |
| Group tutorial | 33 | |
| Work placement phase in companies, studios or workshops | 284 | 12 |